Media and documents · Comparison

Canvas API vs Fabric.js vs Three.js

All three draw into a canvas element. The difference is how much they do for you: raw pixels, editable 2D objects, or complete 3D scenes.

3 options · 8 questions side by side · updated

CompareCanvas APIFabric.jsThree.js
What it isA drawing API built into browsersA 2D object library on top of canvasA 3D library on WebGL and WebGPU
Dimensions2D (3D through WebGL)2D3D
Remembers shapesNo, only pixelsYes, every object stays editableYes, in a scene graph
User editingBuild it yourselfSelect, drag, resize and rotate built inCamera controls; editing is custom
Save and loadExport as an imageJSON and SVGglTF models and JSON scenes
Download sizeNothing extra, it is in the browserA moderate libraryA larger library, plus 3D assets
Best forCharts, games, filters, signaturesDesign tools and product customisersProduct viewers, 3D scenes and games
Learning curveEasy start, grows with featuresGentle for editing featuresSteeper: cameras, lights, materials

How to choose between Canvas API, Fabric.js and Three.js

  • Use the Canvas API directly for simple drawing, charts or games where you control every frame.
  • Pick Fabric.js when users need to add, move and edit shapes, text and images.
  • Pick Three.js for anything that needs depth, lighting or 3D models.

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